Return the spherical lerp between this and given quaternion, at the given parameter.
[Visual Basic] Public Function Slerp( _ ByRef Quaternion& As Quaternion, _ ByVal Single As Single _ ) As Quaternion [C#] public Quaternion Slerp( ref Quaternion Quaternion&, float Single ); [C++] public: Quaternion Slerp( * Quaternion* Quaternion&, float Single ); [JScript] public function Slerp( Quaternion Quaternion&, float Single ): Quaternion;
Quaternion Structure | mPhysics.Foundation Namespace