mPhysics - A .NET Wrapper for Ageia's PhysX SDK

Quaternion.Transform Method 

 [This is preliminary documentation and subject to change.]

Rotate the given vector by this quaternion and return the result.

[Visual Basic]
Public Function Transform( _ 
   ByRef Vector3& As Vector3 _ 
) As Vector3
[C#]
public Vector3 Transform(
   ref Vector3 Vector3&
);
[C++]
public: Vector3 Transform(
   * Vector3* Vector3&
);
[JScript]
public function Transform(
   Vector3 Vector3&
): Vector3;

See Also

Quaternion Structure | mPhysics.Foundation Namespace