Rotate the given vector by this quaternion and return the result.
[Visual Basic] Public Function Transform( _ ByRef Vector3& As Vector3 _ ) As Vector3 [C#] public Vector3 Transform( ref Vector3 Vector3& ); [C++] public: Vector3 Transform( * Vector3* Vector3& ); [JScript] public function Transform( Vector3 Vector3& ): Vector3;
Quaternion Structure | mPhysics.Foundation Namespace