mPhysics - A .NET Wrapper for Ageia's PhysX SDK

Bounds3.TransformBy Method (Matrix33, Vector3)

 [This is preliminary documentation and subject to change.]

Transform this by the given rotation and translation and reassign the bounds.

[Visual Basic]
Public Sub TransformBy( _ 
   ByVal Matrix33 As Matrix33, _ 
   ByVal Vector3 As Vector3 _ 
)
[C#]
public void TransformBy(
   Matrix33 Matrix33,
   Vector3 Vector3
);
[C++]
public: void TransformBy(
   Matrix33 Matrix33,
   Vector3 Vector3
);
[JScript]
public function TransformBy(
   Matrix33 Matrix33,
   Vector3 Vector3
);

See Also

Bounds3 Structure | mPhysics.Foundation Namespace | Bounds3.TransformBy Overload List