Transform this by the given rotation and translation and reassign the bounds.
[Visual Basic] Public Sub TransformBy( _ ByVal Matrix33 As Matrix33, _ ByVal Vector3 As Vector3 _ ) [C#] public void TransformBy( Matrix33 Matrix33, Vector3 Vector3 ); [C++] public: void TransformBy( Matrix33 Matrix33, Vector3 Vector3 ); [JScript] public function TransformBy( Matrix33 Matrix33, Vector3 Vector3 );
Bounds3 Structure | mPhysics.Foundation Namespace | Bounds3.TransformBy Overload List