Construct a quaternion for the rotation about the given axis.
[Visual Basic] Public Sub New( _ ByVal Vector3 As Vector3, _ ByVal Single As Single _ ) [C#] public Quaternion( Vector3 Vector3, float Single ); [C++] public: Quaternion( Vector3 Vector3, float Single ); [JScript] public function Quaternion( Vector3 Vector3, float Single );
Quaternion Structure | mPhysics.Foundation Namespace | Quaternion Constructor Overload List